Mar 27, 2007, 10:15 PM // 22:15
|
#261
|
Ascalonian Squire
Join Date: Jan 2007
Guild: The Legion of the Dark Continent
Profession: Me/
|
Paragon in DOA
Quote:
Originally Posted by Choc
First off, I give you all at ANET a big pat on the back for making this adjustment. Its a great move and one that meets the "significant change required in GW" from people I've spoken to. On that note, I do honestly hope that you guys will do something regarding the "mob coding" in missions and quests so that there is some kind of fluctuation in what a party will run into. For example, Anguish is a great challenge BUT it can really only be done with a few cookie-cutter team builds and each mob will use "X" skill coupled with "Y" and "Z." What I mean is, fluctuate the skill sets of mobs so that instead of the first one using alot of degen perhaps it uses energy drain/denial on one go and then another time its a AoE mob. Simply put, if you have a Para in Anguish... well congrats for making it but you are screwed for finding a team. Please avoid this! Thanks
|
Hahaha, paragon in DOA....a decoration may be! I have a Holy Lightbringer Paragon (lvl8 lb, max at the moment, who knows how long?) The ONLY way I can get into DOA is with a guild party. Hell, my paragon is SO useless that I can have him sit around and do nothing while the rest of the H&H party kill lvl20 & 24 Jade Brotherhood and boss ppl. Truly a wasted character with very little direction to go in on his own. Yes, yes, 5 paragons are a problem...you go find them, fewer ppl are playing em now....I feel so alone sometimes...
Anyway, one would think that since DOA is a nightfall elite mission, at least the nightfall characters would have an advantage in there....? One would think. Guess it's back to the SF/GG and ranger and monk builds. Hopefully, DOA will be redressed somehow...I really don't want to not have to play my Paragon.
|
|
|
Mar 30, 2007, 11:44 PM // 23:44
|
#262
|
Academy Page
Join Date: Jan 2007
Guild: Zealots Of Ember Night
Profession: W/Mo
|
Why can't hard mode be for pre searing? I guess i could see it messing up the LDoA title, but it would also have more people going through pre searing. + IMO death lvling is a stupid way to get lvls. Its like 1000 hours= 1 lvl. The LDoA is more of an AFK title than u being legendary. Insted of saying " i killed a whole lotta lvl 14+ charr that where ganna blow this place" it says " i died a lot, and was afk a lot too".
Also if Hard mode was in pre searing u could actually get ALL the titles. As of now u can not get both LDoA and Legendary survivor.
Hard mode otherwise (to me) sounds great, and I can hardly wate for its release. TY for the good game and good updates.
|
|
|
Mar 31, 2007, 01:41 PM // 13:41
|
#263
|
Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
|
anyone opened a chest recently i saw a message but i didn't click on it, it said something about key code
|
|
|
Apr 05, 2007, 09:39 AM // 09:39
|
#265
|
Ascalonian Squire
Join Date: Jan 2006
Location: Tyria
Guild: Sword of Justice [SOJ]
Profession: W/E
|
Yes, does sound very interesting and cool indeed! Only thing is, it's a little overdue by now,...
I realise they planned to implement it soon after the release of NF. NF is out for several months by now! I am usually one of the more patient players, but by now, i really can't wait anylonger
Not only because of what's going to be new, but also because of the unfinished work from NF e.g. the two titles.
|
|
|
Apr 05, 2007, 09:50 AM // 09:50
|
#266
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
Hard Mode comes soon availble, ok but do you have to, already... done the missions in masters (NF and F) and including bonusses (Proph) before you can play on hard mode?????
|
|
|
Apr 05, 2007, 12:59 PM // 12:59
|
#267
|
Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
|
I was just thinking, possible hard mode will make all areas of almost equal monster difficulty, i.e. someone did mention charr and flame djinn.
Well of course flame djinn would have a better skillbar, and it would be in par with the new charr in hard mode, so it balances out, if you get what i mean.
more strategy, less 2 skill spamming
|
|
|
Apr 05, 2007, 02:08 PM // 14:08
|
#268
|
Academy Page
Join Date: Nov 2005
Guild: [Oink]
Profession: Me/
|
I dunno if the question has been asked already.
Will we loose our protectors titles? And then will the guardians titles give us more points toward KOABD?
|
|
|
Apr 05, 2007, 02:16 PM // 14:16
|
#269
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
Quote:
Originally Posted by Yoze29
I dunno if the question has been asked already.
Will we loose our protectors titles? And then will the guardians titles give us more points toward KOABD?
|
1. No, won't lose protector titles and they will still count towards KoaBD.
2. Probably.
|
|
|
Apr 05, 2007, 02:39 PM // 14:39
|
#270
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
Hmph.
A-Net can go screw themselves for this.
Why the heck bother with a Hard Mode?
Some parts of the game are tough enough already.... without locking away yet MORE valuable items in the realms where only those with exceptional teams can get to.
I play games to be entertained... and entertainment shouldn't depend wholly on capability. What the hell good is it to me if half the game is locked away in area that only specially formed teams of elitist bastards can reach? How is that supposed to be entertaining for anyone but the elitist bastards? Frustrating is what it is.
I say scrap the whole "Hard Mode" notion and put access to the upper titles in the areas of the game that are already hard enough.
This whole idea is ridiculous...
... as are those weirdos who seem to find it entertaining to have their arses handed to them. A challenge isn't a good thing; it is a frustrating and annoying thing.
|
|
|
Apr 05, 2007, 03:36 PM // 15:36
|
#271
|
Ascalonian Squire
Join Date: Aug 2006
Location: The Edge of Existance
Guild: Legion of the Black Phoenix
|
I think it's a brilliant idea for players who want a more challenging expirience in guildwars. fair enough that elite missions can only be completed by the best of teams, so how about making them a little more complete-able in normal mode and maybe keep it the same in hard mode or a little more difficult. I love the idea of a hard mode and encourage A Net to get it up and running.
|
|
|
Apr 05, 2007, 03:39 PM // 15:39
|
#272
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
Excuse my previous rant.
... But I wish A-Net could cater to content without automatically making it tougher.
|
|
|
Apr 05, 2007, 03:40 PM // 15:40
|
#273
|
Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
|
Quote:
Originally Posted by SotiCoto
This whole idea is ridiculous...
... as are those weirdos who seem to find it entertaining to have their arses handed to them. A challenge isn't a good thing; it is a frustrating and annoying thing.
|
that is called an opinion, one that lots of gamers dont agree with. I Know i cant have much fun it its not a challange. but thats diffrent for you.
but bashing people casue they want something harder is nonsense, you still have your nomral mode and dont have to join in.
I could likewise say why should we suffer for peopel that want things being easy? easy= boring for some people
|
|
|
Apr 05, 2007, 03:42 PM // 15:42
|
#274
|
Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
|
Quote:
Originally Posted by Exoudeous
that is called an opinion, one that lots of gamers dont agree with. I Know i cant have much fun it its not a challange. but thats diffrent for you.
but bashing people casue they want something harder is nonsense, you still have your nomral mode and dont have to join in.
I could likewise say why should we suffer for peopel that want things being easy? easy= boring for some people
|
Agreed.
Can't wait to get my ass royally handed to me on THK.
Last edited by lucifer_uk; Apr 05, 2007 at 03:45 PM // 15:45..
|
|
|
Apr 05, 2007, 03:53 PM // 15:53
|
#275
|
Ascalonian Squire
Join Date: Aug 2006
Location: The Edge of Existance
Guild: Legion of the Black Phoenix
|
I also agree for people who want a harder gaming expirience and a more challenging game go for hard mode. for people who are happy with just level 6 charr in ascalon stay in normal mode, its as simple as that. Although the one thing i don't agree on is the maxed sunspear and lightbringer titles only being available to hard mode. people in normal mode stil want those titles too... but i guess one could argue that you have to work hard for those titles.
|
|
|
Apr 05, 2007, 04:02 PM // 16:02
|
#276
|
Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
|
Quote:
Originally Posted by Exoudeous
that is called an opinion, one that lots of gamers dont agree with. I Know i cant have much fun it its not a challange. but thats diffrent for you.
but bashing people casue they want something harder is nonsense, you still have your nomral mode and dont have to join in.
I could likewise say why should we suffer for peopel that want things being easy? easy= boring for some people
|
Ok. I'm sorry I worded it so crudely.
I didn't mean to be offended and I shouldn't have been...
But I should point out that the option to make the game more difficult for one's self is always available.... If it isn't enough to go through an area with a team of 8.... then they can go through it with a team of 6 .... or 4 ..... or try a different build.
It isn't difficult to make things more difficult for yourself.
Making things easier on the other hand is severely limited.
I wish people would see that.
If they want a challenge then they have every oppurtunity to impose it on themselves.... without effectively imposing it on everyone else.
[And I usually get the "If you don't like it, don't play it" response about here.... to which I respond "but I paid the same money as the elitist, put in the same amount of effort, and got less for it".]
Quote:
Originally Posted by Heavy Chaos Master
Although the one thing i don't agree on is the maxed sunspear and lightbringer titles only being available to hard mode. people in normal mode stil want those titles too... but i guess one could argue that you have to work hard for those titles.
|
Ironically though, those titles make the game easier the higher the level they are... Hence those who want an easier game need the upper levels of the titles more than those who want the game to be challenging.
Last edited by SotiCoto; Apr 05, 2007 at 04:04 PM // 16:04..
|
|
|
Apr 05, 2007, 04:29 PM // 16:29
|
#277
|
Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
|
Torqual. for one. i dont think you get what elitist means (its thinking you are better then everyone and making fun of those less skilled), becase you make it sound like wanting a challange is a bad thing.
going with smaller teams doesnt make it any harder and in the end its still the same game and the enemies are the same.
I paid for my game and I should get my moneys worth, would you rather they not update things? adn yea, you dont put in the same effort, cause harder areas take more effort, if you arnt willing to use hard mode, thats your problem. thats like not playing pvp in this game you miss out on half the game.
and like you pointed out, its true that you dont have to play, cause the addition of hard mode has noeffect on you at all. NONE AT ALL.
I have played throught this game many times and its now easy for me, its nice that anet is adding this so I have more to look forward too. yet you are unhappy because you dont like harder things.
I really find this funny, hard mode is an optional thing you dont have to paly, but you rather them not add it and suggest other players make the gmae harder for themselfs.
your making it sound like all that matters is what you want, all the while the way its being added effects you in no way.
Last edited by Exoudeous; Apr 05, 2007 at 04:33 PM // 16:33..
|
|
|
Apr 09, 2007, 02:50 AM // 02:50
|
#278
|
Ascalonian Squire
Join Date: Apr 2007
Location: Canada
|
Sounds like a great update! I like that this is an option and not something imposed on us.
|
|
|
Apr 09, 2007, 03:08 AM // 03:08
|
#279
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
This is going to be the update of the year, and I bet it comes either at the end of this week or middle of next.
I'm really looking forward to all of this as I have already stated. New farming spots, new items, new ways of playing...*sigh* it's excellent.
Wait...we should get a few new creatures...we should get the Presear Lv. 30 Bunny and Presear Lv. 30 Moss Spiders for all those in Hard Mode!!!
|
|
|
Apr 09, 2007, 04:15 AM // 04:15
|
#280
|
Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
|
Honestly I'd rather see more new content than just making the old stuff harder. We'll see how ANet does this though. It could be fun.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:23 PM // 17:23.
|